Mobile game designed for rising awareness among public about climate change implications like floods, hurricanes, forest fires, ice cap melting and rising sea levels.
The game will explain that if we don't reduce global warming, catastrophic consequences await next generations.
The game will highlight the problem of deforestation, by telling a story of Orangutan monkeys family fleeing from forest fire. And after the escape from fire was successfull, they find out their home jungle was devastated from the other side, by Palm Oil corporation, and they have nowhere to go.
A dramatic story for an action runner game.
DevOps engineer, previously Flash games developer. Greenpeace supporter.
Senior Game designer
Experienced game designer with an IT background, participated in "Total War" game series as a senior game designer.
Senior sound designer. Expert in producing, recording and mastering video games OST and SFX.
Game Programmer with 10 years of experience. C++, OGRE 3D, Torque Game Engine, Lua.
Art Director and founder of TESORO STUDIO. Game Art, UI/UX, Unity.
Lead Game developer
Mobile application developer with 10+ years experience in veriety of technologies. Expert with Unity3D UI development.
Experienced game developer, with masters degree in computer science.
Phoenix Game Studio Co-Founder.
C++ and C# game programmer, experienced with VR technology, lead developer of Nanite Fulcrum: issue one Oculus Touch compatible VR comic book.
3D modelling, texturing and animation. Lead 3D artist in SHAR game studio. Expert with creating optimized, performant low poly characters and assets.
Co-Founder, Senior Game Designer
Experienced game designer and writer, founder of Risin'Goat game studio.
Previously 2D Flash games developer and designer, now Unity3D expert specializing on mobile games for iOS and Android.
Experienced game developer. Passionate about ecology and environment.
Junior Unity3D game developer and Greenpeace supporter.
Unity3D developer, specializing on multiplayer mobile games. Avid Greenpeace supporter.
3D Artist, gamer, traveller. Experienced with both Unreal engine and Unity.
3D Artist, low-poly and high-poly 3D modeling, sculping.
Senior Unity3D Developer
MSc in Software Engineering. Experienced with cross-platform development for Android, iOS and WebGL. Lead developer of "Svarog: The Awakening".
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